java - Libgdx blender bullet Maximum size of model , object -


please let me understand following:

1)is there limitations on maximum size of model (from blender exported fbx g3dj) can loaded in libgdx. 2)is there limitations on maximum size of object bullet physics can handle.

and can 1 please provide on best practices models , corresponding physics objects can followed have better efficiancy.

thank you.

for physics shapes should keep units around 1.0f. there's no hard maximum both libgdx , bullet, other of single floating point precision. if need use big models, consider scaling units. e.g. use kilometer instead of meter.

the bullet manual provides useful information on choosing correct shape. have at: https://github.com/libgdx/libgdx/wiki/bullet-wrapper---using-models


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