android - libgdx couldn't load pixmap outofmem -
i had made game , can run without error, sometime throw error don't known why, need help~~~~~~~~
here's error message:
exception in thread "lwjgl application" com.badlogic.gdx.utils.gdxruntimeexception: couldn't load file: data/font/fzkt.png @ com.badlogic.gdx.graphics.pixmap.<init>(pixmap.java:140) @ com.badlogic.gdx.graphics.glutils.filetexturedata.prepare(filetexturedata.java:64) @ com.badlogic.gdx.graphics.texture.load(texture.java:142) @ com.badlogic.gdx.graphics.texture.<init>(texture.java:133) @ com.badlogic.gdx.graphics.texture.<init>(texture.java:112) @ com.badlogic.gdx.graphics.texture.<init>(texture.java:108) @ com.badlogic.gdx.graphics.g2d.bitmapfont.<init>(bitmapfont.java:135) @ com.badlogic.gdx.graphics.g2d.bitmapfont.<init>(bitmapfont.java:127) @ com.thtb.game.zy.utils.getfont(utils.java:167) @ com.thtb.game.zy.actor.ygz.takedinfo.<init>(takedinfo.java:53) @ com.thtb.game.zy.screen.chengscreen.show(chengscreen.java:53) @ com.badlogic.gdx.game.setscreen(game.java:62) @ com.thtb.game.zy.zygame.setscreen(zygame.java:176) @ com.thtb.game.zy.listener.commandclicklistener$5.clicked(commandclicklistener.java:503) @ com.badlogic.gdx.scenes.scene2d.utils.clicklistener.touchup(clicklistener.java:84) @ com.badlogic.gdx.scenes.scene2d.inputlistener.handle(inputlistener.java:57) @ com.badlogic.gdx.scenes.scene2d.stage.touchup(stage.java:343) @ com.badlogic.gdx.inputmultiplexer.touchup(inputmultiplexer.java:94) @ com.badlogic.gdx.backends.lwjgl.lwjglinput.processevents(lwjglinput.java:303) @ com.badlogic.gdx.backends.lwjgl.lwjglapplication.mainloop(lwjglapplication.java:200) @ com.badlogic.gdx.backends.lwjgl.lwjglapplication$1.run(lwjglapplication.java:114) caused by: java.io.ioexception: couldn't load pixmap outofmem @ com.badlogic.gdx.graphics.g2d.gdx2dpixmap.<init>(gdx2dpixmap.java:57) @ com.badlogic.gdx.graphics.pixmap.<init>(pixmap.java:138) ... 20 more
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